A Brief History of Grim-Gaia

Why, hello there! My name is Tiptoe Gearnhalt, Illusionist Extraordinaire. Now yes, you might be thinking “Why is this book talking to me? Who is Tiptoe? What is that god awful sound?” All will be answered inside the confines of this book! Well, except for that second question. Moving on!

The world of Grim-Gaia is an amalgamation of all races, but the most common of all are the humans. Most of the civilized folk live in and around the cities of Grim-Gaia, but don’t be fooled, the elves and dwarves have their share of land too. Heck, even the Orc had their own city!

Not all of Grim-Gaia is civilized, no, you will find many monstrosities and beasts outside the city walls. Most folk tend not to venture too far away from the protection of cities, which you’ll notice when you see small villages and towns hugging the borders of most cities.

For the hundreds of years since the Great Exile, adventurers have kept the monsters at bay and have helped the common folk with the major issues of the world. Because of their importance, every city has an Adventurer’s Hall! These halls are places where Adventurers like yourself can go and make new friends, talk about current issues, and hell, even test your strengths against your peers. Adventurers aren’t just used for protection though, they’re used for the news and trade! Most cities wouldn’t have contact with each other if not for the words from adventurers, and because trade routes are plagued by bandits and monsters, many cities would perish without the assistance of adventurers.

Adventuring isn’t always just for the good of others. It is the fastest way to make good money and to rise in the ranks of the social chain. Obviously, it is much more dangerous than living a normal life, so those who choose the adventurer's life are viewed both highly and sometimes as fools. “Fame, fortune, and more fame!” that’s the motto I grew up saying, and many generations of adventurers followed that mantra in their quests throughout the years.