Classes of Grim-Gaia

Classes

 * Barbarian - Uncommon in civilization, these furious warriors hail from far outside kingdom walls.  They use their rage and the primal spirits to aid them in battle.
 * Bard - Masters of telling stories and playing sick beats, bards are known for their knowledge and wide array of magical tricks.
 * Cleric - Devout worshipers of the Gods, clerics call the powers of the heavens at their command, and excel equally at combat and at spell-casting.
 * Druid - A natural warrior that reveres the wild places of the world.  Natural magic allows them to call on powerful forces to reshape the land or transform their very body into that of beasts.
 * Fighter - Fighting men and women often turn to a mercenary life or a life of adventuring as a way to improve their pockets.  Skilled with a wide arsenal of weaponry and a variety of fighting styles, fighters learn to become fierce front-line soldiers, battle-hardened generals, or call arcane powers through their blade.
 * Monk - A carefully trained martial artist.  Through the study of ki energy, these warriors learn to cloak themselves in shadow, manipulate the elements, or strike deadly pressure points on the enemy.
 * Paladin - A fearsome knight who has sworn oaths to uphold.  Though often religious, they are more motivated by the tenets of their order than anything else.  Some vow to protect the wild, others to uphold order and justice... and some vow simply to execute their sworn foes with great prejudice.
 * Ranger - Hunters that wander the wilds tracking specific foes and develop a close bond with wildland creatures.  Rangers excel in an array of fighting styles, and call on the power of the natural world to aid them with its magics.
 * Rogue - Rogues possess a wider range of skill than any other class.  They often excel at thievery and disarming traps, as well as minor magics and assassination.
 * Sorcerer - An arcane spellcaster of in-born talent.  The power in their blood, whether from some hidden draconic ancestry, being born the embodiment of storms or from the wild magic of the Chaos, allows them to cast more spells or overcharge their spells with raw and unpredictable power.
 * Warlock - Forging a pact with a strange entity- a demon/Archdevil, an arch-fey, a shadow being or a great old one -Warlocks unleash fearsome spells and eldritch invocations granted by the master of their pact.
 * Wizard - Students of magic, wizards possess a wide array of spells and specialize their studies, focusing on one of the eight great schools of magic.