Mousefolk

The Mousefolk are just as they sound. Small, furry critters, the Mousefolk are on average 2 feet tall and have fur ranging from a wide array of colors.

After the tale of Martin, many Mousefolk aspire to be great in something in order to live up to their leaders' exploits. The Softpaw Mousefolk avoid the dangers of the untamed wilds for the security of civilization. Sticking to a bookish nature gives them an edge in the arcane studies and a knack for trade skills and craft. The mark of the Softpaw is a seal of the utmost quality. A Softpaw's natural dexterity and keen intellect make them desirable contract thieves and infiltrators. The Meadowgard Mousefolk, make a living in the wilds. They have keen senses, deep intuition, and a connection with nature that few other races can boast. The Meadowgard stand staunchly at the edge of civilization, knowing that their eyes are the first alarm and their body and blade are the last bulwark of countless others. They have an unwavering sense of duty and a lifetime of experience which keeps them sharp against the dangers of the world. With an Elder's blessing some Meadowgard leave the service of their clans to travel the world and record their journeys.